SPRINGY THINGY - DRAWING WITH FORCES |
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| | Springy Classic | Springy Redux | Wetspace | Noisy Thingy | Future | Home | | |
| NoisyThingy was the most intelligent version of SpringyThingy with a totally redesigned software architecture. Si Li and Mikey Fujihara spent a considerable amount of time on a new data structure which allowed 'Context Responsive Modeling' and 'Behaviour Stacks'. For instance the surfaces produced could react (transform itself) to different contexts like 'sun' and 'wind' along with reacting to gravity. NoisyThingy interface was built to be totally immersive. The user no longer had to point at a model space - but be in it using wireless sensor driven wands. Also multiple users could draw in the same space. |
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[Non-Uniform Force Field] made vivid by the Snixels |
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[Dynamic Force Field] |
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[Context Aware Surfaces] Sun + Wind (Dynamic Forces) affecting the surface condition |
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[Intelligent Components] AI given to components to position themselves in space |
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[Spring Relaxation Tests] |
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[Wireless Sensor Driven Drawing Wands] Carnevan Chiu (SMarchS, MIT) and Carl Yu(SMarchS, MIT) built a system with IR Emitter + Sensors that allowed the user to draw in 3D space. It was a paradigm shift for Springy Thingy - from users pointing at a model space to physically being in the model space. Instead of a pointing device, we used a positioning device. This was one the first intensions of the entire project - making drawing a perfomance. |
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